Why and How Game developers should be the teachers at college.
Post #2
I have always believed that teachers must stay close to the subject they teach, and in this case, close to the gaming industry."
This is what I consider the "ideal flow"
Now let me explain:
The HOW
My proposal is that an experienced developer teaches a single subject, per semester. It should only take around 9 hours tops a week. And the next semester the developer has to go back to the studio full time and should not be allowed to be a teacher for at least another 6 months, unless his/her work allows that extra teaching time, or the high demand of the subject occurs.
The rich environment that the developers from different studios will provide as teachers, will give the students an amazingly open learning experience throughout their education program.
The WHY
With my experience as a student who lived and studied on 4 different cities, I learned about "the comfort zone" among many other things.
Teachers get on the comfort zone when they teach the same subject over years or even decades!
at some point on other industries this might somehow work (hopefully).
However when we want to learn and one day be able to work in the entertainment industry and technology, it becomes impossible with the same programs or teachers.
As we all know things change so fast every 6 months, or even less!
Since it is entertainment, there is no logical or scientific "formula" that can help a student become a great developer or creative professional.
There are many other good reasons why this should work better than a classic system where teachers are only teachers since graduation.
For example, a development member might get extra money on that period of time, students get in touch with industry professionals which increases their chance of recruitment and learning from a REAL industry professional.
And the list goes longer but I want to keep this short.
Please feel free to comment below so I can see your point of view on this post.
"Education
in careers related to Video Game Development, as exciting as it is,
has a tendency to be outdated, plain, or just creates an ilusion of
what really is out there.
I have always believed that teachers must stay close to the subject they teach, and in this case, close to the gaming industry."
What
came to me as an "ideal flow" between industry and college
institutions was thanks to my subconscious,
yes I have a very close relationship with my subconscious,
it is my powerhouse of intellectual work. it is a simple technique
called nesting ideas.(talking about nesting ideas will be a future
post) XD Look it up if you are interested., it is a popular technique
used worldwide.
Let´s get back on our main topic!
This is what I consider the "ideal flow"
Now let me explain:
The HOW
My proposal is that an experienced developer teaches a single subject, per semester. It should only take around 9 hours tops a week. And the next semester the developer has to go back to the studio full time and should not be allowed to be a teacher for at least another 6 months, unless his/her work allows that extra teaching time, or the high demand of the subject occurs.
The rich environment that the developers from different studios will provide as teachers, will give the students an amazingly open learning experience throughout their education program.
The WHY
With my experience as a student who lived and studied on 4 different cities, I learned about "the comfort zone" among many other things.
Teachers get on the comfort zone when they teach the same subject over years or even decades!
at some point on other industries this might somehow work (hopefully).
However when we want to learn and one day be able to work in the entertainment industry and technology, it becomes impossible with the same programs or teachers.
As we all know things change so fast every 6 months, or even less!
Since it is entertainment, there is no logical or scientific "formula" that can help a student become a great developer or creative professional.
There are many other good reasons why this should work better than a classic system where teachers are only teachers since graduation.
For example, a development member might get extra money on that period of time, students get in touch with industry professionals which increases their chance of recruitment and learning from a REAL industry professional.
And the list goes longer but I want to keep this short.
Please feel free to comment below so I can see your point of view on this post.
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